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Cashflow 101 online game
Cashflow 101 online game





cashflow 101 online game

Operational EBIT grew by 49% to SEK 973 million (652) with an increasing Operational EBIT margin of 30% (27%). Group net sales increased by 38% to SEK 3,296 million (2,383), whereof the Games business area contributed SEK 2,831 million (1,495), an 89% increase. IFRS-reporting is scheduled to begin as of Q1 FY 22/23 and listing to Nasdaq Stockholm’s regulated main market to follow no later than June 2023.

cashflow 101 online game cashflow 101 online game

Our pipeline includes 25 AAA releases until March 2026, and as we always put quality first, two of these are postponed from FY 21/22 to FY 22/23. We are 8 operating groups, 17 publishers, 82 studios, and are engaging over 9,000 people. Both net sales and operational EBIT grew in line with management expectations. The Group reports another stable quarter. In this report, all figures in brackets refer to the corresponding period of the previous year, unless otherwise stated.ĪNOTHER STABLE QUARTER WITH OPERATIONAL EBIT UP 49% TO SEK 973 MILLION Total internal and external game developers Total investments in intangible assets, SEK m Organic growth for internal headcount in the Group was 25%.Ĭash flow from operating activities, SEK mįree cash flow before change in working capital, SEK m

  • Total headcount increased by 104% to 9,064 (4,445) and the total number of game developers increased by 108% to 7,470 (3,593).
  • Total game development projects increased 46% to 197 (135).
  • Proforma growth in constant currency for the Games Business Area amounted to 11% in the quarter.
  • Organic growth in constant currency for the Games Business Area amounted to –9% in the quarter.
  • Adjusted EPS after exclusion of unrealized and realized fx gains/losses and discount interest effect on provisions was 0.81 (0.80).
  • Adjusted earnings per share was SEK 0.65 (0.90).
  • Cashflow 101 online game free#

    Free Cash Flow before change in working capital amounted to SEK 17.1 million (358.9). Investments in intangible assets amounted to SEK 916.5 million (484.1).

    cashflow 101 online game

    Cash flow from operating activities amounted to SEK 1,024.0 million (804.7).Operational EBIT increased by 49% to SEK 973.4 million (652.5) corresponding to an Operational EBIT margin of 30% (27%).Remeasurement of participation in associated company Ghost Ship Games amounted to SEK 416.8 million in the quarter (and is included in reported EBITDA, but excluded from Operational EBIT). EBITDA increased by 69% to SEK 1,640.0 million (969.0), corresponding to an EBITDA margin of 50% (41%).Net sales of Partner Publishing/Film business area amounted to SEK 465.3 million (887.8).THQ Nordic SEK 374.0 million (566.9), Koch Media Publishing SEK 584.7 million (506.8), Coffee Stain SEK 120.4 million (129.9), Saber Interactive SEK 462.9 million (259.1), DECA Games SEK 248.8 million (32.7), Gearbox Entertainment SEK 433.6 million (-) and Easybrain SEK 606.7 million (-). Net sales of the Games business area increased by 89% to SEK 2,831.1 million (1,495.4).SECOND QUARTER, JULY–SEPTEMBER 2021 (COMPARED TO JULY–SEPTEMBER 2020)







    Cashflow 101 online game